Growing Into Games – Part Two

At the end of part one I had left with the idea that the Gameboy Advance was the ultimate system for me as a young child, and while that’s true it’s also an era nearing its end. Once I had started middle school, I went to a different school than basically all the people I grew up with, so for my entire first year of middle school I didn’t really have many friends. Even on the school’s wrestling team I was the only 6th grader. The transition however left me very busy between school and wrestling. What little time I did have to myself I spent playing games as I had before, though by this time I had become more involved in playing PC games such as Warcraft III. In fact, I’d venture a guess that, even almost two decades later WC3, is still one of my most played games. It comes with a built-in tool that allow users to create their own content and so the WC3 servers were always bustling with new types of games or variations of older ones, making it endlessly playable. This was back when DOTA was new, and the terms ‘pwn’ or ‘own’ were just making it into online vernacular. I was getting older, my tastes were maturing, and my environments were changing.

Around this time my father, due to a fortunate turn at work could afford to buy a gaming console. Originally, he went to get a PS2 as he knew I wanted one but was talked into the just-released original Xbox by the Wal-Mart sales associate. While initially disappointed, as all I knew about the Xbox was some game called Halo a cousin really liked, I gave it a fair shot. The Xbox was my first “mature” gaming console . While older 16-bit games could be mature in nature like say Mortal Kombat it was less often they were thematically mature like Halo or Knights of the Old Republic. I went from playing Banjo-Kazooie on Saturday mornings to grinding through KotOR and Jet Set Radio Future. From family tournaments of Goldeneye to those of Halo. The original Xbox was a new frontier with a much vaster breadth and depth of content. My brother being much older was also aware of this other new thing called Xbox Live, an internet service that could allow people play games with each other remotely. We were able to convince our dad to run an ethernet cable from our modem box to the family room where the TV and Xbox were and after the purchase of some Xbox Live 6-month subscription cards my brother and I were ready to take Halo online. It was at this time when I came up with the name Ooglykraken, combining my love of mythology and an off-hand quote from DragonBall Z’s then running Majin Buu saga.

As I write this what I find most interesting in this reflection is how much I grew up alongside many of the technologies and ideas that are ubiquitous today. When they were new, I was still young enough to soak it up like a sponge no questions asked. Those who are younger would grow up with many of these things after they’d become commonplace. While those who are older will recognize they too went through formative experiences alongside tech growth that others then grew up with, unaware of it’ s own journey into ubiquity.

Moving into 7th grade was strange as everything in my life changed. That year I made friends with many people I call friend today, including one who would later be my college roommate of several years and then my best-man at my wedding. It’s during these times that a lot of people become more socially independent, making their own identities. So just as it was a time of abundant social development it also facilitated the kind of “school-yard” sharing. Word of mouth was still quite powerful for school kids despite the growing abundance of information online. It was through my new friends I found games like Devil May Cry, bands like Slipknot, and a broader exposure to anime. My brother had become independent around this time, so he moved out to his own apartment. This was the first time I’d had my own bedroom since I was a little kid and the freedom that came with it probably helped spur the growth of my atypical tastes, atypical relative to my family.

By the time I was in high school I had steady work landscaping and my age provided more personal freedom, so I was able to independently explore my own interests. Things such as being able to have my own TV, something rightfully prevented by my parents knowing I’d hole up in my room like a goblin emerging only to nab bits of food and then scurry back to my cave of a room. The light of a TV being the only signs something is living there. As far as gaming related changes, I traded in my GBA SP for a PSP. I was aware of the PSP but initially wrote it off. Then a friend of my brother’s gave me the whole spiel about modding, homebrew, and custom software. This was a whole new frontier. Emulation? Homebrew? Modding? All these unknown concepts revealed and demystified. First this meant I started learning how to emulate on the family PC, but also this convinced me of the PSP’s worth. I’ve never enjoyed selling games and consoles to get new ones but one website which made it more palatable was Estarland, an online storefront for games of all eras. After an appraisal of my collection from them I had just enough to get started with a PSP. I mailed in my old collection and anxiously awaited to be credited. Fast forward and I had a PSP and just like the GBA before it, it was immediately integral to my free time. Not only could the PSP play games, but it could store music, play movies, and more. Then it was quite novel but only a precursor of things to come. Now I did eventually try to mod my PSP but not ‘til later as at that time it was a risky procedure with the chance to brick the device or at the very least destroy the battery. So, I had to wait until I could afford a spare battery. My first try didn’t work, and I couldn’t keep on buying hardware for repeated attempts. Despite this, the little device made a lasting impact. There was a period of a few weeks after one of my friends got a PSP and Monster Hunter Freedom Unite that we put several hundred hours into the game. I don’t have that original PSP or anything else, but I remember my final hour total on the game to be somewhere around 600. What a waste of time, right? Maybe, but thinking back it’s all fond memories. In the end MH would be quite pivotal in refining my tastes and understanding of games.

Finally late in high school I was able to save up enough to buy an Xbox 360 which was just a solid evolution on the original Xbox. Thinking back, it’s funny thinking about how socially integral video games had started to become by that time with the popularity of games like Call of Duty: Modern Warfare. High school became this time where if I wasn’t in wrestling practice or at school, I was at one or another friend’s house playing Borderlands, League of Legends, or fighting games like Street Fighter 4 and Marvel vs. Capcom 3. This was the explosion of multiplayer console games especially those of the online variety. My friends and I still tended to play in-person, however.

This period for me is one of my most nostalgic, being this combination of freedom and a lack of responsibility outside of school and wrestling. It wasn’t uncommon for me to spend almost my entire weekend at one friend or another’s. The whole time a heady slurry of weed, video games, Magic: The Gathering, Dungeons & Dragons, movies, and music. All my friends were within two miles walking so I could head over whenever I wanted to. In seven years, I went from innocent youth to a young person yearning for independence. I recognize to some degree my desire to play games as freely as I wanted (my parents had restrictions on time spent) helped foment a desire to live on my own. This is also what drove me to spend so much time at friends’ houses where such impositions didn’t exist for me.  This is just one way my relationship with gaming affected the way I interacted with family, friends, and my responsibilities. The implication isn’t that games helped raise me either but rather they’ve had indelible impacts of varying magnitude on me. This exercise is meant to tease those impacts out and examine them, with special consideration for nostalgia and other long-term effects.

Game Pickups – March 2022

Recently having felt the need to get out of my house and do something so I can get out of my head I went to my local game store, Phoenix Games, in California’s north bay-area. I’ve been a patron there since I got my first job after moving out to California about five years ago. Even though I haven’t been there in about two years the owner recognized me and we chatted as I browsed around. To be honest it felt really good to have an honest, earnest conversation with somebody else about whatever it is we talked about. Rarely do I relish a chance to conversate but I’ve known him long enough I didn’t feel akward saying what was on my mind. We chatted about games, rising prices in California, other general chit-chat. It goes to show even introverts need socializing.

I was able to find a copy of Dynasty Warriors 3 and Haunted Mansion for PS2, Spider-Man 2 for Xbox, Mutant Football League, Madden NFL ’93, Cyberball, and Revenge of Shinobi for Sega Genesis and finally Killzone: Liberation for PS Vita. Most of these are an attempt to play something from my childhood to re-evaluate them while Killzone is apparently the only FPS worth owning on Vita.

Castlevania Vinyl

Castlevania, Castlvania II: Simon’s Quest, Castlevania III: Dracula’s Curse

I was introduced to the Castlevania games at when I was younger and watched my cousins play games. One cousin was playing Symphony of the Night and everything about it’s aesthetic resonated with my younger self. I eventually worked up the courage to ask to borrow it, and next I knew I was at home in front of my family’s Playstation 2 about to experience one of my favorite games of all time, for the first time. Since then I’ve probably had a dozen or so playthroughs, but I wouldn’t play the other Castlevania games ’til I was in High School or College. Any fan of the series would be one of the first to extol the excellence of their soundtracks, hence my desire to own them on vinyl. If you’re a fan, it’s worth it.

Growing Into Games – Part One

Thanks to my family I never had a choice. Not like my parents were into games, but my brother and cousins were. For me this meant Super Nintendo and Sega Genesis games are amongst my oldest memories. Eventually my older brother got an N64 as a gift from the parents, back when it was state-of-the-art. I remember going to the store with them, my parents seeing the price tag and my brother negotiating its acquisition. It might not have been that day we got it but eventually it made it’s may into our house. Now we already had a Sega Genesis and I’d played every game we had though I still couldn’t read yet, but the 64 was something else. Between Super Mario 64, Mario Kart 64, Smash Bros, the Mario Parties, and most of all Goldeneye we were all enthralled. My cousins would come over and we’d play multiplayer for hours. Being the youngest I could never compete with them but it was all about the fun. Then came the crown jewls of my childhood: Banjo-Kazooie and then it’s sequel, Banjo-Tooie.

Bottom line the N64 was the most foundational of my gaming consoles and set the bar from what I’d expect from gaming. From multiplayer party games to enjoyable single player romps, with a personality I think is lacking in most modern games. It was another means to connect with other kids as well. Sharing on monday morning what we spent all weekend playing.  In fact, some of my early favorites I was only able to find through friends such as Banjo-Tooie, Conker’s Bad Fur Day, Ocarina of Time, and Perfect Dark. Some may hate on the N64 today, but it still has a distinctive art style and well-made games despite its age. All in all, the idea is that old does not mean bad…. or good.  There’s quality in every generation it just represents the different interests, aesthetics, and desires of the time. Maybe some other qualities too, please let me know.

The next step of my journey was when I started taking more autonomy over what I wanted. This began with my Gameboy Color. I’ve wracked my brain to determine where this magical little green device came from. However I can’t remember if I bought it or it was a gift but I do know it was second-hand.

This led me down the portable gaming rabbit hole, something my parents’ fondness for road trips would facilitate. Now if it sounds like I’m blaming my family that my wife now must deal with the childish question of “but what about my games?” (Imagine a whiny child voice) that’s not the case. As a person I’ve noticed I have a mild obsession with collecting and organizing but especially for things that are miniature. For example, as of this writing my GBA collection is my largest game stock with the second being the PS2. Once I became old enough to read labels I started experimenting buying new games for the N64 and GameBoy, starting my habit of making trips to the game store. Revelations like Pokemon Gold and Heroes of Might and Magic 2 began cracking open my awareness of what games could be.

My next glorious golden shining light from the heavens, something that had been teased before my eyes by others: the GameBoy Advance. I finally got one when I was old enough to do odd landscaping jobs for neighbors to fund my purchasing of toys and games. For the first time I would begin buying games brand new. Reading GameInformer artices eagerly anticipating their arrival then begging a parent to drive me to get a copy.

I remember buying this new.

This was the device that drove me to emulation and eventually to start collecting. Its abundance of high quality software of many genres meant it was always charged, always ready go, and always had something good ready to play. Competing with friends over the wireless dongles in Pokemon was like a precursor of modern multiplayer. Remakes of classic SNES games made some masterpieces portable, like Link to the Past. Even some great series received offerings on the GBA, like Final Fantasy Tactics or Metroid Fusion. I believe most young people who had this kind of Nintendo Power at their fingertips would have a hard time resisting it.

Thus a young one was struck with an inexorable curse, never to recover, forever doomed.