Growing Into Games – Part Two

At the end of part one I had left with the idea that the Gameboy Advance was the ultimate system for me as a young child, and while that’s true it’s also an era nearing its end. Once I had started middle school, I went to a different school than basically all the people I grew up with, so for my entire first year of middle school I didn’t really have many friends. Even on the school’s wrestling team I was the only 6th grader. The transition however left me very busy between school and wrestling. What little time I did have to myself I spent playing games as I had before, though by this time I had become more involved in playing PC games such as Warcraft III. In fact, I’d venture a guess that, even almost two decades later WC3, is still one of my most played games. It comes with a built-in tool that allow users to create their own content and so the WC3 servers were always bustling with new types of games or variations of older ones, making it endlessly playable. This was back when DOTA was new, and the terms ‘pwn’ or ‘own’ were just making it into online vernacular. I was getting older, my tastes were maturing, and my environments were changing.

Around this time my father, due to a fortunate turn at work could afford to buy a gaming console. Originally, he went to get a PS2 as he knew I wanted one but was talked into the just-released original Xbox by the Wal-Mart sales associate. While initially disappointed, as all I knew about the Xbox was some game called Halo a cousin really liked, I gave it a fair shot. The Xbox was my first “mature” gaming console . While older 16-bit games could be mature in nature like say Mortal Kombat it was less often they were thematically mature like Halo or Knights of the Old Republic. I went from playing Banjo-Kazooie on Saturday mornings to grinding through KotOR and Jet Set Radio Future. From family tournaments of Goldeneye to those of Halo. The original Xbox was a new frontier with a much vaster breadth and depth of content. My brother being much older was also aware of this other new thing called Xbox Live, an internet service that could allow people play games with each other remotely. We were able to convince our dad to run an ethernet cable from our modem box to the family room where the TV and Xbox were and after the purchase of some Xbox Live 6-month subscription cards my brother and I were ready to take Halo online. It was at this time when I came up with the name Ooglykraken, combining my love of mythology and an off-hand quote from DragonBall Z’s then running Majin Buu saga.

As I write this what I find most interesting in this reflection is how much I grew up alongside many of the technologies and ideas that are ubiquitous today. When they were new, I was still young enough to soak it up like a sponge no questions asked. Those who are younger would grow up with many of these things after they’d become commonplace. While those who are older will recognize they too went through formative experiences alongside tech growth that others then grew up with, unaware of it’ s own journey into ubiquity.

Moving into 7th grade was strange as everything in my life changed. That year I made friends with many people I call friend today, including one who would later be my college roommate of several years and then my best-man at my wedding. It’s during these times that a lot of people become more socially independent, making their own identities. So just as it was a time of abundant social development it also facilitated the kind of “school-yard” sharing. Word of mouth was still quite powerful for school kids despite the growing abundance of information online. It was through my new friends I found games like Devil May Cry, bands like Slipknot, and a broader exposure to anime. My brother had become independent around this time, so he moved out to his own apartment. This was the first time I’d had my own bedroom since I was a little kid and the freedom that came with it probably helped spur the growth of my atypical tastes, atypical relative to my family.

By the time I was in high school I had steady work landscaping and my age provided more personal freedom, so I was able to independently explore my own interests. Things such as being able to have my own TV, something rightfully prevented by my parents knowing I’d hole up in my room like a goblin emerging only to nab bits of food and then scurry back to my cave of a room. The light of a TV being the only signs something is living there. As far as gaming related changes, I traded in my GBA SP for a PSP. I was aware of the PSP but initially wrote it off. Then a friend of my brother’s gave me the whole spiel about modding, homebrew, and custom software. This was a whole new frontier. Emulation? Homebrew? Modding? All these unknown concepts revealed and demystified. First this meant I started learning how to emulate on the family PC, but also this convinced me of the PSP’s worth. I’ve never enjoyed selling games and consoles to get new ones but one website which made it more palatable was Estarland, an online storefront for games of all eras. After an appraisal of my collection from them I had just enough to get started with a PSP. I mailed in my old collection and anxiously awaited to be credited. Fast forward and I had a PSP and just like the GBA before it, it was immediately integral to my free time. Not only could the PSP play games, but it could store music, play movies, and more. Then it was quite novel but only a precursor of things to come. Now I did eventually try to mod my PSP but not ‘til later as at that time it was a risky procedure with the chance to brick the device or at the very least destroy the battery. So, I had to wait until I could afford a spare battery. My first try didn’t work, and I couldn’t keep on buying hardware for repeated attempts. Despite this, the little device made a lasting impact. There was a period of a few weeks after one of my friends got a PSP and Monster Hunter Freedom Unite that we put several hundred hours into the game. I don’t have that original PSP or anything else, but I remember my final hour total on the game to be somewhere around 600. What a waste of time, right? Maybe, but thinking back it’s all fond memories. In the end MH would be quite pivotal in refining my tastes and understanding of games.

Finally late in high school I was able to save up enough to buy an Xbox 360 which was just a solid evolution on the original Xbox. Thinking back, it’s funny thinking about how socially integral video games had started to become by that time with the popularity of games like Call of Duty: Modern Warfare. High school became this time where if I wasn’t in wrestling practice or at school, I was at one or another friend’s house playing Borderlands, League of Legends, or fighting games like Street Fighter 4 and Marvel vs. Capcom 3. This was the explosion of multiplayer console games especially those of the online variety. My friends and I still tended to play in-person, however.

This period for me is one of my most nostalgic, being this combination of freedom and a lack of responsibility outside of school and wrestling. It wasn’t uncommon for me to spend almost my entire weekend at one friend or another’s. The whole time a heady slurry of weed, video games, Magic: The Gathering, Dungeons & Dragons, movies, and music. All my friends were within two miles walking so I could head over whenever I wanted to. In seven years, I went from innocent youth to a young person yearning for independence. I recognize to some degree my desire to play games as freely as I wanted (my parents had restrictions on time spent) helped foment a desire to live on my own. This is also what drove me to spend so much time at friends’ houses where such impositions didn’t exist for me.  This is just one way my relationship with gaming affected the way I interacted with family, friends, and my responsibilities. The implication isn’t that games helped raise me either but rather they’ve had indelible impacts of varying magnitude on me. This exercise is meant to tease those impacts out and examine them, with special consideration for nostalgia and other long-term effects.

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